Documentation for this module may be created at Module:HeroInfo/doc
local p = {
split = function(s, sep)
local separated = mw.text.split(s, ";")
for i, v in ipairs(separated) do
separated[i] = mw.text.trim(v)
end
return separated
end,
indexOf = function(t, value)
for i, v in ipairs(t) do
if v == value then
return i
end
end
return -1
end,
}
p["sort"] = function(t, basedOn)
local out = {}
table.sort(t, function(a, b)
return p.indexOf(basedOn, a:sub(1, (a:find("*") or 0) - 1)) < p.indexOf(basedOn, b:sub(1, (b:find("*") or 0) - 1))
end)
for i, v in ipairs(t) do
table.insert(out, v:sub(v:find("*") or 1, -1))
end
return out
end
function p.powers( frame )
local args = frame.args
local out = {"== Powers =="}
for _, v in pairs(args) do
table.insert(out, "* [[" .. mw.text.trim(v) .. "]]");
end
return table.concat(out, "\n")
end
function p.attributes( frame )
local attributeList = {"ARROW_DAMAGE", "BASE_SPEED", "BASE_SPEED_LEVELS", "BOW_DRAWBACK", "DAMAGE_REDUCTION", "FALL_RESISTANCE", "FISKTAG_ARMOR", "FISKTAG_HEALTH", "IMPACT_DAMAGE", "JUMP_HEIGHT", "KNOCKBACK", "MAX_HEALTH", "PUNCH_DAMAGE", "REACH_DISTANCE", "SPRINT_SPEED", "STEP_HEIGHT", "WEAPON_DAMAGE"}
local args = frame.args
local temp = {"== Attributes ==", "=== Default ==="}
for i, v in ipairs(attributeList) do
local attr = args[v] or args[v:lower()]
if attr ~= nil then
local attrName = p.split(v:lower(), "_")
for j, k in ipairs(attrName) do
attrName[j] = k:sub(1, 1):upper() .. k:sub(2)
end
attrName = table.concat(attrName, " ")
local attrValue = tonumber(p.split(attr, ";")[1])
if attrValue then
local operator = p.split(attr, ";")[2] or ""
if operator == "0" then
operator = ""
end
if operator == "1" then
operator = "%"
end
if operator == "%" then
attrValue = attrValue * 100
end
local positive = ""
if (tonumber(attrValue) > 0) then
positive = "+"
end
table.insert(temp, v.."* " .. positive .. attrValue .. operator .. " " .. attrName)
end
end
end
return table.concat(p.sort(temp, attributeList), "\n")
end
function p.keybinds( frame )
local keybindCodes = {}
keybindCodes[-1] = "Left Click"
keybindCodes[0] = "Right Click"
for i = 1, 5 do
keybindCodes[i] = "Ability " .. i
end
local modifiers = {"sneaking", "on the ground", "in the air", "flying"}
local args = frame.args
local temp = {"== Keybinds =="}
for _, v in pairs(args) do
local keybindInfo = p.split(v, ";")
local keybindLabel = keybindInfo[1]
local keybindSlot = tonumber(keybindInfo[2])
keybindSlot = keybindCodes[keybindSlot] or keybindSlot
local keybindModifier = tonumber(keybindInfo[3])
keybindModifier = modifiers[keybindModifier] or keybindModifier
local mod = ""
if (keybindModifier) then
mod = " (while " .. keybindModifier .. ")"
end
table.insert(temp, v.."* " .. keybindLabel .. " - " .. keybindSlot .. mod)
end
return table.concat(p.sort(p.sort(temp, keybindCodes), modifiers), "\n")
end
function p.equipment( frame )
local out = {"== Equipment =="}
for _, v in pairs(frame.args) do
local equipmentInfo = p.split(v, ";")
local equipmentName = equipmentInfo[1]
local included = equipmentInfo[2] == "true" or equipmentInfo[2] == "1"
local temp = {"*"}
local span = mw.html.create("span")
if included then
span:wikitext("+"):attr("title", "Included with suit")
else
span:wikitext("-"):attr("title", "Not included with suit")
end
table.insert(temp, tostring(span))
table.insert(temp, "[["..equipmentName.."]]")
table.insert(out, table.concat(temp, " "))
end
return table.concat(out, "\n")
end
return p