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Module:HeroInfo: Difference between revisions

From Fisk's Superheroes Wiki
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Line 1: Line 1:
local p = {
local p = {
     findLast = function(str, pattern)
     split = function(s, sep)
         local lastIndex = -1
         local separated = mw.text.split(s, ";")
         local index = 0
         for i, v in ipairs(separated) do
        while true do
             separated[i] = mw.text.trim(v)
             index = str:find(pattern, index + 1)
            if not index then break end
            lastIndex = index
         end
         end
         return lastIndex
         return separated
     end,
     end,


Line 36: Line 33:
      
      
     for _, v in pairs(args) do
     for _, v in pairs(args) do
         table.insert(out, "* [[" .. v .. "]]");  
         table.insert(out, "* [[" .. mw.text.trim(v) .. "]]");  
     end
     end


Line 51: Line 48:
         local attr = args[v] or args[v:lower()]
         local attr = args[v] or args[v:lower()]
         if attr ~= nil then
         if attr ~= nil then
             local attrName = mw.text.split(v:lower(), "_", true)
             local attrName = p.split(v:lower(), "_")
             for j, k in ipairs(attrName) do
             for j, k in ipairs(attrName) do
                 attrName[j] = k:sub(1, 1):upper() .. k:sub(2)
                 attrName[j] = k:sub(1, 1):upper() .. k:sub(2)
             end
             end
             attrName = table.concat(attrName, " ")
             attrName = table.concat(attrName, " ")
             local attrValue = tonumber(mw.text.split(attr, ";")[1])
             local attrValue = tonumber(p.split(attr, ";")[1])
             if attrValue then
             if attrValue then
                 local operator = mw.text.split(attr, ";")[2] or ""
                 local operator = p.split(attr, ";")[2] or ""
                 if operator == "0" then
                 if operator == "0" then
                     operator = ""
                     operator = ""
Line 96: Line 93:


     for _, v in pairs(args) do
     for _, v in pairs(args) do
         local keybindInfo = mw.text.split(v, ";")
         local keybindInfo = p.split(v, ";")
         local keybindLabel = keybindInfo[1]
         local keybindLabel = keybindInfo[1]
         local keybindSlot = tonumber(keybindInfo[2])
         local keybindSlot = tonumber(keybindInfo[2])
Line 115: Line 112:
     local out = {"== Equipment =="}
     local out = {"== Equipment =="}
     for _, v in pairs(frame.args) do
     for _, v in pairs(frame.args) do
         local equipmentInfo = mw.text.split(v, ";")
         local equipmentInfo = p.split(v, ";")
        for i, v2 in ipairs(equipmentInfo) do
 
            equipmentInfo[i] = mw.text.trim(v2)
        end
       
         local equipmentName = equipmentInfo[1]
         local equipmentName = equipmentInfo[1]
         local included = equipmentInfo[2] == "true" or equipmentInfo[2] == "1"
         local included = equipmentInfo[2] == "true" or equipmentInfo[2] == "1"

Latest revision as of 19:39, 13 April 2025

Documentation for this module may be created at Module:HeroInfo/doc

local p = {
    split = function(s, sep)
        local separated = mw.text.split(s, ";")
        for i, v in ipairs(separated) do
            separated[i] = mw.text.trim(v)
        end
        return separated
    end,

    indexOf = function(t, value)
        for i, v in ipairs(t) do
            if v == value then
                return i
            end
        end
        return -1
    end,
}
p["sort"] = function(t, basedOn)
    local out = {}
    table.sort(t, function(a, b)
        return p.indexOf(basedOn, a:sub(1, (a:find("*") or 0) - 1)) < p.indexOf(basedOn, b:sub(1, (b:find("*") or 0) - 1))
    end)
    for i, v in ipairs(t) do
        table.insert(out, v:sub(v:find("*") or 1, -1))
    end
    return out
end

function p.powers( frame )
    local args = frame.args
    local out = {"== Powers =="}
    
    for _, v in pairs(args) do
        table.insert(out, "* [[" .. mw.text.trim(v) .. "]]"); 
    end

    return table.concat(out, "\n")
end

function p.attributes( frame )
    local attributeList = {"ARROW_DAMAGE", "BASE_SPEED", "BASE_SPEED_LEVELS", "BOW_DRAWBACK", "DAMAGE_REDUCTION", "FALL_RESISTANCE", "FISKTAG_ARMOR", "FISKTAG_HEALTH", "IMPACT_DAMAGE", "JUMP_HEIGHT", "KNOCKBACK", "MAX_HEALTH", "PUNCH_DAMAGE", "REACH_DISTANCE", "SPRINT_SPEED", "STEP_HEIGHT", "WEAPON_DAMAGE"}
    
    local args = frame.args
    local temp = {"== Attributes ==", "=== Default ==="}
    
    for i, v in ipairs(attributeList) do
        local attr = args[v] or args[v:lower()]
        if attr ~= nil then
            local attrName = p.split(v:lower(), "_")
            for j, k in ipairs(attrName) do
                attrName[j] = k:sub(1, 1):upper() .. k:sub(2)
            end
            attrName = table.concat(attrName, " ")
            local attrValue = tonumber(p.split(attr, ";")[1])
            if attrValue then
                local operator = p.split(attr, ";")[2] or ""
                if operator == "0" then
                    operator = ""
                end
                if operator == "1" then
                    operator = "%"
                end
                if operator == "%" then
                    attrValue = attrValue * 100
                end

                local positive = ""
                if (tonumber(attrValue) > 0) then
                    positive = "+"
                end

                table.insert(temp, v.."* " .. positive .. attrValue .. operator .. " " .. attrName)
            end
        end
    end

    return table.concat(p.sort(temp, attributeList), "\n")
end

function p.keybinds( frame )
    local keybindCodes = {}
    keybindCodes[-1] = "Left Click"
    keybindCodes[0] = "Right Click"
    for i = 1, 5 do
        keybindCodes[i] = "Ability " .. i
    end

    local modifiers = {"sneaking", "on the ground", "in the air", "flying"}

    local args = frame.args
    local temp = {"== Keybinds =="}

    for _, v in pairs(args) do
        local keybindInfo = p.split(v, ";")
        local keybindLabel = keybindInfo[1]
        local keybindSlot = tonumber(keybindInfo[2])
        keybindSlot = keybindCodes[keybindSlot] or keybindSlot
        local keybindModifier = tonumber(keybindInfo[3])
        keybindModifier = modifiers[keybindModifier] or keybindModifier

        local mod = ""
        if (keybindModifier) then
            mod = " (while " .. keybindModifier .. ")"
        end
        table.insert(temp, v.."* " .. keybindLabel .. " - " .. keybindSlot .. mod)
    end
    return table.concat(p.sort(p.sort(temp, keybindCodes), modifiers), "\n")
end

function p.equipment( frame )
    local out = {"== Equipment =="}
    for _, v in pairs(frame.args) do
        local equipmentInfo = p.split(v, ";")

        local equipmentName = equipmentInfo[1]
        local included = equipmentInfo[2] == "true" or equipmentInfo[2] == "1"
        
        local temp = {"*"}

        local span = mw.html.create("span")
        if included then
            span:wikitext("+"):attr("title", "Included with suit")
        else
            span:wikitext("-"):attr("title", "Not included with suit")
        end
        table.insert(temp, tostring(span))
        table.insert(temp, "[["..equipmentName.."]]")
        table.insert(out, table.concat(temp, " "))
    end
    return table.concat(out, "\n")
end

return p